| Games Consoles: Global Industry Guide | | | | 2008 to reach a value of $23.2 billion. |
| Datamonitor''s Games Consoles: Global Industry Guide | | | | In 2013, the global games consoles market is |
| is an essential resource for top-level data and analysis | | | | forecast to have a value of $25.6 billion, an increase |
| covering the Games Consoles industry. It includes | | | | of 10.4% since 2008. |
| detailed data on market size and segmentation, | | | | The Americas accounts for 42.9% of the global |
| textual analysis of the key trends and competitive | | | | games consoles market''s revenue. |
| landscape, and profiles of the leading companies. This | | | | Nintendo Co., Ltd. leads the global games consoles |
| incisive report provides expert analysis on a global, | | | | market, accounting for 59.2% of the market''s |
| regional and country basis. ( ) | | | | volume. |
| Scope of the Report | | | | Why you should buy this report |
| * Contains an executive summary and data on value, | | | | * Spot future trends and developments |
| volume and segmentation | | | | * Inform your business decisions |
| * Provides textual analysis of the industry''s | | | | * Add weight to presentations and marketing |
| prospects, competitive landscape and profiles of the | | | | materials |
| leading companies | | | | * Save time carrying out entry-level research |
| * Incorporates in-depth five forces competitive | | | | Market Definition |
| environment analysis and scorecards | | | | The games consoles market consists of the total |
| * Covers the Global, European and Asia-Pacific | | | | revenues generated by Nintendo, Microsoft and Sony |
| markets as well as individual chapters on 5 major | | | | through the sale of their console platforms, including |
| markets (France, Germany, Japan, the UK and the | | | | any handheld systems. Market values have been |
| US). | | | | calculated using annual average retail prices for each |
| * Includes a five-year forecast of the industry | | | | individual market. Market shares are based upon |
| Highlights | | | | volume sales and consist of all console sales, including |
| The global games consoles market grew by 8.7% in | | | | handheld. |